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In War Not Everyone Is A Soldier --- "This War Of Mine"

Gungho Cowboy

Whilst everyone eagerly await their copy of "Titanfall" (today's the UK release), which is said to be the video game of the year, there are some game developers, no matter how small their shops are, to give us some interesting perspectives about life through video games. In "Titanfall," just like the other first person shooter games it follows, is about soldiers, in this case "elite pilots" are the characters you encounter especially in the single player campaigns.

That is about to change.

If you notice these war-themed video games, the characters are always tier one or highly trained soldiers, and their villains well trained as well albeit made by game developers to die after receiving a bullet or two. Most, if not all, of the story plots revolve around a soldier, or a group of soldiers.

An upcoming video game is going to put the player in another perspective --- that of civilians stuck in the middle of war zones. This got us interested as the other video games remove or minimize the civilian component in the games, perhaps due to sensitivities of audiences. But 11 bit Studios are on to something with their "This War of Mine" video game.

It is an interesting concept since it reflects what's happening nowadays with Syria being the prime example. Many civilians are caught in warzones have to make crucial decisions in order to survive. They have to find food, avoid snipers, and make decisions whom to sacrifice in order for those who have the best chances to survive an even better chance.  Here is some more information as based on their press release:

In This War of Mine, the focus is shifted away from military operations portrayed in most games. Instead, it is a dark survival game where players control a group of civilians trying to stay alive in a besieged city. During the day snipers outside stop you from leaving your refuge, offering players time to craft, trade, upgrade their shelter, feed and cure their people. At night they must scavenge nearby areas in search for food, medicines, weapons and other useful items.

This War of Mine was inspired by real-life events and delivers a message. "This can happen in your city, in your country," Michal Drozdowski, lead designer, said. "While designing a new game, we came across an article that described how one man survived in a besieged city. We learned about his hardships and the horror of that experience. We decided to work around this idea and make something real, something that moves people and make them think for a second. It's about time that games, just like any other art form, start talking about important things."

In TWoM players have to make life-and-death decisions based on their conscience. Try to protect everybody from your shelter or sacrifice some of them in order to prevail; there are no good or bad decisions during war. There's only survival.

Just how the video game will go about with the game play, we still have to learn more. The game concept is compelling enough that if this sends out that message that war is no joke, we would recommend this to be played by everyone, especially politicians.

"This War of Mine" video game is slated for release in 2014 and will be available for mobile devices, PC, Mac, and Linux.

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