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Rapier 01 World Airsoft Challenge General Rules

Brahma

Incoming communications from the Rapier Group. Engagement rules, environment, and equipment requirements. Rapier 01 further intelligence shall be transmitted to all teams as regards to overall terrain. STANDTO: This tournament will be a Military Operation in Urban Terrain (MOUT). Each team is composed of eight (8) operators that are adept at performing various roles -- support gunner, designated marksman, grenadier, explosives and ordnance man, radioman and/or medic. Two (2) alternates will be allowed.

Each squad is required to carry with them the following:

  • Taclights
  • Radios
  • Zipties or masking tape (gray)
  • AEGs (max of two per operator)
  • GBB pistols or AEP (max of two per operator)
  • 300 rounds of ammunition (excluding ammunition pre-loaded onto pistol magazines)
  • Binoculars


The complete mission packs will be issued out 30 days before the event to all booked teams for Rapier 01. It will have three stages that will showcase the following disciplines:

STAGE 1: BLITZKRIEG

Each team will run a similar mission consecutively. Mission and targets will be determined prior to each deployment. Teams will be evaluated according to speed, precision, execution and accuracy.

STAGE 2: LAVORO DI SQUADRA

Teams will be pitted against pre-selected tournament-hardened opposing forces (OpFors). Each team's mission is dependent on the outcome of their Stage 1 run.

STAGE 3: NUNCA PONGA TODOS SUS HUEVOS EN UNA CESTA (MISSION- AND SCENARIO-BASED OPERATION)

Each team shall be given a pre-determined time slot on when to run the mission course. Once the time slots have been determined, it is no longer subject to modification or alteration; this is strictly non-appealable. Teams must be ready to run the course at the assigned time slot, failure to do so shall result in the disqualification of the team and they will forfeit their chance to participate in the tournament. Teams are required to be at the game site at least fifteen (15) minutes before their designated call time. The designated time slot will be sent to the team leaders via email together with the mission packet.

If in doubt with the game and site rules, please ask the marshal or the tournament organizers. They will be more than happy to answer your questions.

No substitution is allowed during the mission run. If a member of the team contingent is unable to continue playing for whatever reason, the team must continue playing handicapped, and shall in no way affect the conduct of the tournament.

Players must overcome any type of weapons malfunction in the field (including low batts). Once a team begins to run the tournament course, they have to run all stages continuously.

We expect and require every team member to carry a full combat load. There will be no break time in between stages. Re-hydration must be done while running the game stages.

Please do remember that a final check will be done on your team prior to insertion. Any violation found may cause your team's disqualification.

The maximum allowable muzzle velocity for all weapon types (AEG, gas, spring) is 400 feet per second (FPS) using 6mm 0.2g BBs. No player will be allowed to play beyond this limit.

All guns that will be used by participating teams will be chronoed, with .20g BBs and appropriate tags will be applied when the gun has passed chrono. Guns that fail by any margin (even 1fps) will not be allowed, and will be considered “HOT” guns. On the spot chrono shall be done in case marshals suspect a gun over the tournament limit is in play. Players caught with “HOT” guns DURING a mission run, disqualifies the entire squad.

Velocity reducers are not permitted since they only reduce the velocity of the first couple of shots of a burst, beyond that the membrane is unable to close fast enough to catch the BBs and therefore many subsequent rounds go through at whatever the uninhibited power of the gun is.

Use of any other BB size (8mm BBs, et al.) is NOT allowed.

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