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Ubisoft Finds Fans Unhappy With The Rainbow Six: Siege Aesthetic Changes

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As Ubisoft’s Rainbow Six: Siege expands into Asian markets, it has announced that it is making some changes to the visuals of the game that fans are not all happy about. It is believe that the changes are about following Chinese government’s rules on what video games should show, and thus, it will have to remove or tone down blood spatters, and references to sex and gambling. The changes will be have a global effect so that what changes to the visuals will be across the board, so there is no Chinese version with a “wholesome” look and a global version that has all the original visuals in place.

In a blogpost, they explained that, “We want to explain why these changes are coming to the global version of the game, as opposed to branching and maintaining two parallel builds. By maintaining a single build, we are able to reduce the duplication of work on the development side. This will allow us to be more agile as a development team, and address issues more quickly.”

So that means that whatever Ubisoft will implement as based on the demands of the Chinese government, will affect all players around the world due to having a single global build rather than different versions of the game.

Here are samples of the aesthetic changes:

But fans are not happy with the changes and they are demanding that Ubisoft create separate builds so they can play in an environment that they are already familiar with. But what riled the players more is for Ubisoft giving in the demands of Chinese authorities to follow their guidelines.

Altchar.com also reports that even Chinese players are not happy with Ubisoft doing changes just to please the government censors. They prefer that there should be no restrictions placed on Rainbow Six: Siege and with the changes to follow the rules, have made Ubisoft look spineless. Non-Chinese Asian players also are displeased as why they are not meeting standards of other Asian countries and just focusing on the Chinese requirements.

Also confusing that even with a single global build, the game will be “region locked” with servers keeping players within their region, so why not implement different builds based on the region? ‘

Perhaps Ubisoft hopes that issue will blow over once the changes are fully in effect and players will be again playing just like before. We’ll find out soon enough if the it will maintain the over 30 million players or will the game experience a decline in player numbers.

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