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The Medic Role May Just Get More Realistic In Milsim Events With This

Gungho Cowboy

As the quest for more realism in the airsoft and milsim battlefield continues, we see different ways how innovators in airsoft gaming make the game very much immersive. From midcap magazines to vehicles; the use of smoke grenades, aerial gun runs, and even amphibious assault crafts, we never had it really so good these days unlike before where it is just our gear and airsoft guns and that's enough. Now we have a lot of ingredients to put together to satisfy that ever demanding airsoft player would love even more realism in the game.

One area that many events organisers are looking into is the wound, bleedout, and medic rules. We see in some milsim events that players will need to be dragged before they get "revived" by a medic via a bandage system. Some medic rules require for the medic to stay with the wounded for a certain amount of time to revive the player. Another pressure for the Medic is the time window in which the player bleeds out and considered "KIA" if the Medic fails to reach him/her within a certain time frame.

But now, an innovation in airsoft wound, bleedout and medic rules may just make it more realistic. For serious milsim organisers, they may want to invest in this system developed by Monopolovvy of Poland.

The system is what he calls the "CCS/MED Airsoft Electronic Wound System". This system is composed of two parts. The first part is the CCS which is a PCB board that is worn by the player. The CCS board contains 6 switches that pertain to the different body parts, head, torso, two arms, and two legs.  There are LED lights with three (green, yellow, and red) for each body part and the player then pushes the button of the body part when he gets hit or "wounded". There are three wound levels for each body part: light, medium, and heavy and the player has 3 chances of drawing a light wound; 3 chances of drawing a medium wound, 1 chance of a heavy wound, and 1 chance of getting killed.

After drawing or indicating the wound with the CCS system, the player or medic (depending on the event rules) will need to press down on the button of the body part for a minute in which the "bleeding" gets stopped. Failing to do will result into a more serious wound after 15 minutes.

Now, the second part of the system is where the Medic really plays a heavy part as he/she will be crucial in preventing a bleedout of the player with this kit, which is called the MED System. If milsim event organisers say that The MED system will be used by the Medic, then it is going to be a lot of hard work for the designated Medic. The MED System is actually med kit that has a Blood Bag and an AED which are connected by the Medic via USB to the CCS System.

The Blood Bag is to there to simulate blood transfusion to "replenish" the lost blood of the wounded player. The Blood Bag will turn a medium wound into a light wound, but the Medic will need to stop the bleeding on the CCS System first before connecting the Blood Bag to it.  The Medic will have to position the Blood Bag correctly in a vertical position (it has a sensor to detect proper use) for 5 minutes to turn the medium wound into a light wound.

The AED or Automated External Defibrillator or "Defibrillator" is a part of the MED System that makes the role of a Combat Medic more interesting. With the AED, the Medic can turn a heavy wound into a medium wound but the Medic will need to do go through a process to achieve that. After turning the AED on and connecting it to the CCS System of the "wounded" player,  the Medic waits until the AED flashes a yellow light, which he/she can then charge the AED by sticking the paddles together for 3 seconds until it shows green. This means that the AED is charged and the Medic can then apply the paddles to the wounded player. The Medic will need to repeat this 5 times for the heavy wound to become a medium wound.

Interesting? Well, if you're asking for realism in an airsoft event, then make the Medic role even more realistic with this system. It surely makes the Medic a more important player given that he/she actually has to use an actual MED kit to act the role effectively. It also makes good video or photo for the airsoft media when going over an "wounded" player being attended to by the Medic.

If you think you have better process to make the CCS/MED Airsoft Electronic Wound System even better, get in touch with Monopolovvy to give your suggestions so he can make the necessary improvements that would make it more compelling for event organisers to use the system.

Surely, the CCS/MED Airsoft Electronic Wound System is a system that has a place in a big milsim event. Now, it is a matter for the inventor of the system to prove that airsoft event organisers and players welcome such an innovation. I hope to see more videos of the system in actual field use. It will be a wait and see situation for now.

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